This project explores how sound can be translated into real-time visual behaviour using TouchDesigner. Through a series of experiments, I built audio-reactive particle systems that respond to different frequency ranges including bass, percussion, and high-frequency detail. Each sound layer was mapped to different behaviours such as scale, distortion, movement, colour, and camera switching.
The project focused heavily on experimentation and refinement, testing how visuals could feel more immersive, fluid, and physically connected to audio. Projection testing, particle density, camera perspectives, and system stability all became important parts of the process.
Rather than creating a fixed animation, the outcome functions as a live reactive system where the visuals constantly change depending on the music being played.