563 x 430 x 54 mm (length x width x height)
Voxel is a 3D manifestation of light, generated from a system that maps brightness to height. The chosen subject, picked from a dataset of ceiling lights across LCC, is a hanging spotlight; a combination of curves, contrast and crooked installation.
Taking inspiration from image recognition processes, which break objects down into simple shapes and edges, the system collects the grayscale values of pixels within a 20x20 grid. The 0-255 range of colour is then split into 4 smaller ones. Range 1 (black, low numbers) > Range 2 > Range 3 > Range 4 (white, high numbers). If a value falls within any of these, its physical height is changed:
‘The darker the colour, the taller the stack.’
From a selection of wood, mirror and glass, materials are placed in order of density. Black (densest) > mirror > wood > hollow area (least dense):
‘The darker the colour, the denser the material.’
The complete system is as follows:
‘The darker the colour, the taller the stack, the denser the material.’
Inversely:
‘The lighter the colour, the shorter the stack, the sparser the material.’